Go: Nature of the Game Wolverhampton
Although rules of Go can be written so that they are very simple, the game strategy is extremely complex. Go is a complete-knowledge, deterministic, strategy game: in the same class as chess, checkers (draughts), and reversi. Its depth arguably exceeds even those games.
Role-N-Play
+44 (0) 1902 310027
174 Stafford Street
Wolverhampton
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+44 (0) 1902 310027
174 Stafford Street
Wolverhampton GB.WV11NA
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Games Workshop
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39 Freer Street
Walsall
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+44 (0) 1922 725207
39 Freer Street
Walsall GB.WS11QF
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Midland Model Centre
+44 (0) 1922 422340
18 Goodall Street
Walsall
Midland Model Centre
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18 Goodall Street
Walsall GB.WS11QL
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Games Workshop
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The Merry Hill Centre
Brierley Hill
Games Workshop
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The Merry Hill Centre
Brierley Hill GB.DY51QX
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The Merry Hill Centre
Brierley Hill
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The Merry Hill Centre
Brierley Hill GB.DY51SR
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Games Workshop
+44 (0) 1902 310466
9 King Street
Wolverhampton
Games Workshop
+44 (0) 1902 310466
9 King Street
Wolverhampton GB.WV11ST
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Marshall & Son
+44 (0) 1922 404337
238 High Street
Walsall
Marshall & Son
+44 (0) 1922 404337
238 High Street
Walsall GB.WS33LQ
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Head Entertainment
The Merry Hill Centre
Brierley Hill
Head Entertainment
The Merry Hill Centre
Brierley Hill GB.DY51QX
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Pipes & Smoking
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Market Hall Street
Cannock
Pipes & Smoking
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Market Hall Street
Cannock GB.WS111WS
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Sb Racing
+44 (0) 121 501 1999
2 Wassell Road
Halesowen
Sb Racing
+44 (0) 121 501 1999
2 Wassell Road
Halesowen GB.B634JU
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Nature of the Game Although rules of Go can be written so that they are very simple, the game strategy is extremely complex. Go is a complete-knowledge, deterministic, strategy game: in the same class as chess, checkers (draughts), and reversi. Its depth arguably exceeds even those games. Its large board and lack of restrictions allows great scope in strategy. Decisions in one part of the board may be influenced by an apparently unrelated situation, in a distant part of the board. Plays made early in the game can shape the nature of conflict a hundred moves later. The game emphasises the importance of balance on multiple levels, and has internal tensions. To secure an area of the board, it is good to play moves close together; but to cover the largest area one needs to spread out. To ensure one does not fall behind, expansionist play is required; but playing too broadly leaves weaknesses undefended that can be exploited. Playing too low (close to the edge) secures insufficient territory; yet playing too high (far from the edge) allows the opponent to invade. Many people find the game attractive for its reflection of polarities also found in life. It is commonly said that no game has ever been played twice. |
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