Go: Nature of the Game Southampton
Although rules of Go can be written so that they are very simple, the game strategy is extremely complex. Go is a complete-knowledge, deterministic, strategy game: in the same class as chess, checkers (draughts), and reversi. Its depth arguably exceeds even those games.
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Nature of the Game Although rules of Go can be written so that they are very simple, the game strategy is extremely complex. Go is a complete-knowledge, deterministic, strategy game: in the same class as chess, checkers (draughts), and reversi. Its depth arguably exceeds even those games. Its large board and lack of restrictions allows great scope in strategy. Decisions in one part of the board may be influenced by an apparently unrelated situation, in a distant part of the board. Plays made early in the game can shape the nature of conflict a hundred moves later. The game emphasises the importance of balance on multiple levels, and has internal tensions. To secure an area of the board, it is good to play moves close together; but to cover the largest area one needs to spread out. To ensure one does not fall behind, expansionist play is required; but playing too broadly leaves weaknesses undefended that can be exploited. Playing too low (close to the edge) secures insufficient territory; yet playing too high (far from the edge) allows the opponent to invade. Many people find the game attractive for its reflection of polarities also found in life. It is commonly said that no game has ever been played twice. |
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