Go: Nature of the Game Glasgow
Although rules of Go can be written so that they are very simple, the game strategy is extremely complex. Go is a complete-knowledge, deterministic, strategy game: in the same class as chess, checkers (draughts), and reversi. Its depth arguably exceeds even those games.
Jamieson's Models
+44 (0) 141 552 3956
20 Saltmarket
Glasgow
Jamieson's Models
+44 (0) 141 552 3956
20 Saltmarket
Glasgow GB.G15LY
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Static Games
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37-39 King Street
Glasgow
Static Games
+44 (0) 141 552 9785
37-39 King Street
Glasgow GB.G15RA
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D & F Models & Hobbies
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56 Bell Street
Glasgow
D & F Models & Hobbies
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56 Bell Street
Glasgow GB.G11LQ
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G Force
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11 Sylvania Way
Clydebank
G Force
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11 Sylvania Way
Clydebank GB.G812RR
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Gamerz Ltd
Dougrie Drive
Glasgow
Gamerz Ltd
Dougrie Drive
Glasgow GB.G459AA
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The Dragon & George
39 Parnie Street
Glasgow
The Dragon & George
39 Parnie Street
Glasgow GB.G15RJ
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Scotsmann Models
+44 (0) 141 552 6759
55 Parnie Street
Glasgow
Scotsmann Models
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55 Parnie Street
Glasgow GB.G15LU
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Games Workshop
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81 Union Street
Glasgow
Games Workshop
+44 (0) 141 221 1673
81 Union Street
Glasgow GB.G13QS
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James Harvie Tobacconist
+44 (0) 141 889 5046
20 Moss Street
Paisley
James Harvie Tobacconist
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20 Moss Street
Paisley GB.PA11BL
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Pastimes
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126 Maryhill Road
Glasgow
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Nature of the Game Although rules of Go can be written so that they are very simple, the game strategy is extremely complex. Go is a complete-knowledge, deterministic, strategy game: in the same class as chess, checkers (draughts), and reversi. Its depth arguably exceeds even those games. Its large board and lack of restrictions allows great scope in strategy. Decisions in one part of the board may be influenced by an apparently unrelated situation, in a distant part of the board. Plays made early in the game can shape the nature of conflict a hundred moves later. The game emphasises the importance of balance on multiple levels, and has internal tensions. To secure an area of the board, it is good to play moves close together; but to cover the largest area one needs to spread out. To ensure one does not fall behind, expansionist play is required; but playing too broadly leaves weaknesses undefended that can be exploited. Playing too low (close to the edge) secures insufficient territory; yet playing too high (far from the edge) allows the opponent to invade. Many people find the game attractive for its reflection of polarities also found in life. It is commonly said that no game has ever been played twice. |
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